[SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)
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[SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)
Yep! Beta14 of the Mod has been Released! This features some nice additions and fixes.
Here's a summary of what is in:
For Best Visual Fidelity, SMMP 1.0 Beta14 Is Recommended to be used with the JDoom Resource Pack(Which is compatible with ST.) That can be found HERE (Find the Skulltag Texture Pack, download that from that Page)
TO USE THE JDRP:
Also, to improve FPS(Frames Per Second) Make sure "Shaders for Texture Warp" is Turned ON
Beta14 Re-Uploaded, works with 1777 Now, and I added some small extra fixes and features.
A Server is Up, just load SMMP up with ST 97e Alpha 1777, then type "connect sm780net.servegame.com:10666" in the console!
DOWNLOADS:
---------------
Skulltag 97E 1777
SMMP 1.0 Beta14 (Re-Uploaded)
Here's a summary of what is in:
- New Models!
- More Hi-Res Textures
- New Sounds
- Nicer Effects
- Some Improved Maps
- New Maps
- Some HQ Changes
- MANY BUG FIXES
- Improvements to Classes
- New Special Move for Link
- Much More, As Usual.
For Best Visual Fidelity, SMMP 1.0 Beta14 Is Recommended to be used with the JDoom Resource Pack(Which is compatible with ST.) That can be found HERE (Find the Skulltag Texture Pack, download that from that Page)
TO USE THE JDRP:
- Open the PK3 with 7-Zip
- Open the Folder Called Data
- Open the Folder Called JDoom
- Highlight both Textures and Flats folders
- Hit Extract
- Extract to your Skulltag 97E Folder
- In Skulltag, Be Sure to Have High Res Textures Turned On
If done right, they should show, and you should have a textures and a flats folder in the same place as skulltag.exe
LIKE THIS:
Also, to improve FPS(Frames Per Second) Make sure "Shaders for Texture Warp" is Turned ON
Beta14 Re-Uploaded, works with 1777 Now, and I added some small extra fixes and features.
A Server is Up, just load SMMP up with ST 97e Alpha 1777, then type "connect sm780net.servegame.com:10666" in the console!
DOWNLOADS:
---------------
Skulltag 97E 1777
SMMP 1.0 Beta14 (Re-Uploaded)
Last edited by StrikerMan780 on Sun Oct 25, 2009 5:25 pm; edited 1 time in total
StrikerMan780- Admin
-
Number of posts : 224
Title : Script Freak
Registration date : 2008-01-11
Clan Stats
Rank: Co-Leader
Activity: Active
Re: [SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)
StrikerMan780 wrote:For Best Visual Fidelity, SMMP 1.0 Beta14 Is Recommended to be used with the JDoom Resource Pack(Which is compatible with ST.) That can be found HERE (Find the Skulltag Texture Pack, download that from that Page)
TO USE THE JDRP:
- Open the PK3 with 7-Zip
- Open the Folder Called Data
- Open the Folder Called JDoom
- Highlight both Textures and Flats folders
- Hit Extract
- Extract to your Skulltag 97E Folder
- In Skulltag, Be Sure to Have High Res Textures Turned On
If done right, they should show, and you should have a textures and a flats folder in the same place as skulltag.exe
Or you can put the PK3 In the skins folder
Nomekop Lightspeed- Number of posts : 7
Registration date : 2008-06-29
Re: [SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)
That doesn't seem to work. And wow, never posted in ages, yet you come here only to say that. heh.
StrikerMan780- Admin
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Number of posts : 224
Title : Script Freak
Registration date : 2008-01-11
Clan Stats
Rank: Co-Leader
Activity: Active
Re: [SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)
heh just like me, a lurker who only pops up when I feel I have something to contribute
and the skins method seems to also work for me
and the skins method seems to also work for me
Gas Snake-
Number of posts : 48
Registration date : 2008-02-24
Re: [SM] Multi-Purpose Mod 1.0 Beta14 Released!(Re-Uploaded)
Strange, a change in ST might have made it work without me knowing.
StrikerMan780- Admin
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Number of posts : 224
Title : Script Freak
Registration date : 2008-01-11
Clan Stats
Rank: Co-Leader
Activity: Active
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